Month: February 2012

LARP Design: The Basics

02 Feb/12
A while back John Reiher asked me to write a column up on LARP game design. I told him after I got through a busy period of a lot of work that I’d oblige and write down what wisdom I’ve learned thus far. Well, that initial busy period and a…

LARP Design: Less Can Mean More

02 Feb/12
A short while back I was reading an article and related forum post about rules within LARP gaming. The part that jumped out at me, summed up, stated that rules-heavy systems favored weak role-players and rules-light system favored strong role-players. It also shared that rules-heavy systems were becoming a problem…

LARP Design: Play … a lot

02 Feb/12
Welcome to the first of what I hope to be several columns/articles on role-playing providing my views on game theory, design and general advice for those who run or play LARPs and feedback is welcome and desired. This first column is less on theory or design and more general advice.…