Year: 2012

LARP Design: Game Design & Monte Cook

02 Feb/12
This week’s column is thanks to a seminar I had a chance to attend at Origins this year. Monte Cook hosted a seminar where he spoke of the basics of game design. Granted for someone whose been reading and studying game design for years it was very basic, however it…

LARP Debate: LARP and Gender

02 Feb/12
This week’s column has been inspired by a friend and fellow LARPer, Maria. She referenced a series of other articles written on this topic called Gender and Live-Action Role Play and then posed the following, “I am curious if the split between theatre style and combat larp is also relevant…

LARP Design: A Designer’s Reading List

02 Feb/12
Not long back I was chatting with a friend and fellow LARP designer and we came to the conclusion that if you want to design, you’ve got to read various written works as well as play and study various games and systems. What should the discerning LARP designer read or…

LARP Debate: Art or Sport?

02 Feb/12
A short while back I was chatting with a fellow LARPer and they referred to the LARP hobby as a sport and it got me thinking, is LARPing a form of art or a type of sport? I briefly touched on the sport-like aspects of the hobby within a short…

LARP Design: The Basics

02 Feb/12
A while back John Reiher asked me to write a column up on LARP game design. I told him after I got through a busy period of a lot of work that I’d oblige and write down what wisdom I’ve learned thus far. Well, that initial busy period and a…

LARP Design: Less Can Mean More

02 Feb/12
A short while back I was reading an article and related forum post about rules within LARP gaming. The part that jumped out at me, summed up, stated that rules-heavy systems favored weak role-players and rules-light system favored strong role-players. It also shared that rules-heavy systems were becoming a problem…