LARP at Play: Doing Your Homework, Part 2

This is the second article in a three part series on doing your homework. The first article can be found here for those who may want to look back at it. It focused on what things creators and designers should research and explore. This article will focus on what organizers and staff should look at. The last article in this series will explore what players should consider. Organizers/Staff More than likely you’re not having to do a lot of design work, but you do have a very big hand in the logistics and operations of the game. Much like designers… Continue reading

LARP at Play: Doing Your Homework, Part 1

Before I get into the meat of this article’s subject, I wanted to share a couple of things I touched on last article, but I wanted to announce again: Guest Columnists – I’d like to offer a chance for guest columnists to take the spotlight. Do you have a LARP related topic you’re really passionate about and want to share with people? Be a guest columnist! All I ask is that the topic be broad enough that it will appeal to LARPers from many games/genres/styles and your article be in the 500-1,000 word range (a bit over or under is… Continue reading

LARP at Play: Random Thoughts at Random

I hope every one of you had a wonderful holiday season and that 2010 proves to be a positive, productive and fun year for you. Now that 2010 has started and the holiday season is over, I’m back with more articles to share with you. As I was enjoying the turn of the year last week I got to thinking about what would make a good first of the year article. I didn’t want to do a top ten list, but after a chat with a friend and fellow LARPer I did feel that a review of key themes and… Continue reading

LARP at Play: The Value of Trust

I’ve recently found out that the entire Knutepunk 2008 book has finally been released in PDF format. You can download it here. I hope you have a great holiday season, and now onto this article’s topic, the value of trust. “Trust is a peculiar resource; it is built rather than depleted by use.” — Unknown There is an often unwritten, but understood part of LARPing: The social contract between all game participants that they all will act according to the game’s rules and expected out-of-game policies of the LARP group. This social contract is ultimately built on a key value:… Continue reading

LARP Debate: Supporting the Good

I was in email correspondence with a fellow LARPer and acquaintance not long back when a couple of lines they wrote wrote struck a chord with me, “I have made progress (regarding LARP outreach and united hobby growth) in this area, but I have but one voice. A group of us, united by our common interest to unify the hobby will have that much more clout. “I feel it falls to … this group of people that look beyond the singular interests of a specific LARP group, to make this happen.” My reply back included a challenge, which I feel… Continue reading

LARP at Play: The Importance of Communication

I’d like to start this article with a shout-out to the people at Diatribe. Thanks for the post about my articles. It’s fun to see who all find these and what people think of them. This article covers a topic that I’ve touched on many times (Setting Game/Player Expectations, Recruitment and Retention and The “Business” of LARP in particular) but have never really written about: the importance of communication. A comment by an individual named Captain Jimmy on the forums really sparked the thought of discussing this particular topic in an article all its own. I can see plenty… Continue reading

LARP Debate: Entitlement and Instant Gratification

I was participating in a discussion a while back and a Pat Riley quote was tossed out in a reply by an individual who goes by the username of Elena. The quote read, “When a milestone is conquered, the subtle erosion called entitlement begins its consuming grind. The team regards its greatness as a trait and a right. Half hearted effort becomes habit and saps a champion.” As the person providing the quote didn’t note who said it I did a Google search to track down the original author. In the process of doing that search I stumbled upon an… Continue reading

LARP at Play: The “B” Word

This article is covering a topic that I’ve found many LARPers if not all suffer from at one point or another: Burnout. It’s a topic I’d thought about covering, but after a post on the LARPers community blog, “How does a well-travelled LARPer handle burnout and creative recharging?,” I knew it was a topic that really deserved to be covered. I’ve known plenty of LARPers, particularly those who are on the staff of a game or involved in other aspects of the hobby (though I’ve known players to suffer from burnout too), who end up burned out from the amount… Continue reading

LARP at Play: Creating a LARP

I’ve spent some good time talking about LARP design and offering some general advice and opinions on various LARP related topics, however I felt it’s now time to give some attention to a topic that’s often asked but finding advice for can be challenging: Creating a LARP. I think part of this is due to the varied nature of LARP and that the needs for creating and starting up a LARP is as varied as the games out there, yet there are some commonalities. It’s those commonalities I plan to address and should a request be made to go into… Continue reading

LARP at Play: LARP Link Dump

This article really isn’t much of an article, but rather a list of various other works which I feel are good reads (if I could I’d make them required reads) for players and LARP organizers/GMs (with a few at the end for designers). If you’re looking for the designer link dump, you can find it in the “A designer’s reading list” article. I’ve always been a big advocate of reading what others have to share on the hobby in the way of opinions and advice. Not only does this give a person a chance to see things from a different… Continue reading