The GM-PC Conundrum

It’s amazing what playing in a game can do to spurn thoughts, and this one is something that I’ve seen done well, but also seen done disastrously: GMs/STs who also have PCs in the game. Much like the recent posts this one was inspired by a conversation I had where mentioned that “I feel as an ST/GM that you need to look at your game first, not your PCs.” I am very much an advocate of if you’re running a game, find a game to play in, with one major caveat: it should not be your own game. Find…

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Game Boundaries, Expectations, and Letting Players Go

I was chatting with one of my STs/GMs the other night after I’d decided to retire my character from play. My reasons for doing so aren’t important here, but over the course of the conversation surrounding the character’s retirement I also learned more about the nature of the game that was being run and the system that was being used (I was new to this edition of the game system) and realized that it wasn’t one that fit with what I was looking for in a game. Despite myself pointing out several times that “this system just isn’t my…

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On Players, Characters, and PC ties

PC to PC ties can be a great way to help web and network a new character into a game, but that only works if the characters that a PC is tied to are around, active, and able to be engaged with for that tie to be meaningful. Otherwise it just becomes a background point that fades into history. I see two types of ties: the ‘handwave tie’ and the ‘deep tie.’ The handwave tie is a tie that is very background and really won’t come into play in any significant way, and when it does come into play…

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What to do with a website?

In early 2004 I purchased a domain name and a little bit of space on a server and set up mortalisrpg.com. Initially it was for a table-top RPG project, but that quickly morphed into a live-action RPG (LARP) project within a year. The project itself never saw full completion (at least as I would define it) but did give me space to write about LARPing and so I did for several years. Time passes, people change, and by around 2010 I no longer was regularly LARPing and a few years later I had stopped altogether. For the past several…

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Revisiting My Guild Seeker’s Interview Questions

In an earlier posting I shared my Guild Seeker’s Interview Questions, but I didn’t go into depth of why I ask them and what I hope to learn from each one. I figured it would be good to revisit them. I also want to expand them from those I ask as a potential guild member to the recruitment team or leadership to include their counterpart that I’d ask as a member of guild leadership to a prospective member. One thing that people might notice is that the list has expanded by two questions. It’s gone from five to seven,…

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Bad Behavior and Organizational Culture: A Follow-up

When I posted the earlier post, it generated a lot of discussion on my personal Facebook page. One of the comments posted included the following: “I’m still left wondering why they tolerated such behavior to the degree they had.” I feel a need to share my answers because I think it elaborates not only on the situation, but on the quote in the initial article: Some people have a hard time enforcing rules because they don’t want to upset an individual, they’re too passive and accepting … of any behavior. In the case of RainFurrest, I think it came…

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Bad Behavior and Organizational Culture

“The culture of any organization is shaped by the worst behavior the leader is willing to tolerate.” I was reading about the demise of RainFurrest (no, I’m not a Furry, however it was a major area con and I do pay at least passing attention to such things) and a comment in reply to the ex-board member’s long post had this quote. That quote had me thinking about some of the organizations, groups, conventions and games I’d been a part of in my past. There are some games and/or organizations that I will NEVER* play or be a part…

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Sci-Fi Fantasy pixel killing and my guild seeker’s interview questions

The Pixel Killing Goodness Recently I decided to try a game that I saw advertised called SkyForge. SkyForge blends both sci-fi and fantasy in an interesting mix that works really well. It’s a free-to-play game, but with a premium subscription option. If you have a subscription then you gain some resources a bit faster or easier than the non-paying option, but it is NOT a pay-to-win game. It’s better to look at it as a pay-to-improve-a-bit-faster. They have done pretty good to stay away from pay-to-win, putting caps in place to keep even the paid account members from accruing…

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Changes Underway

Earlier this year I started giving thought to what would become of Mortalis Games now that I’m not near as active a LARPer as I once was (I’ve pretty much entered LARP retirement). I decided that since I still game that it would become a hub for all my gaming related activity. The LARP stuff is still there, but it’s all under LARP in the menu. In addition to LARP there’s been a spot added for computer/console gaming and tabletop gaming. There’s also a link where you can watch any live-streaming of the Pixel Killing Network on Twitch.tv directly…

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Game Theory, Ideas, and a MUD. Oh my!

This post was inspired by a posting by Orpheus, one of the imms of Burning Post II, a MUD that I play. Orpheus made a posting on Facebook and asked us for our thoughts and opinions. This posting is my reply to their post. I’ve some ideas, but I’ve also got some thoughts I’d like to share that do tie into those ideas. These thoughts revolve around game design and role-play theory (humor me, please). I share this with you because I think it will help folks better understand what drives my ideas. That being said, I’ll break this…

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